Development Progress
V1.0
V2.0
V3.0
Road Map
PHASE 1
- Base game is released on itch.io as candidate for the Epic Mega Jam 2023.
- Game releases with single arena and champion selection. Players defeat a boss to advance to the next level. Bosses are procedurally generated, each with unique attacks and difficulty.
- Features MMO-server & action combat.
PHASE 2
- Playable champion system is replaced with full character customization.
- EXP, levelling & skill system.
- Combat system upgrades.
- 20 new monster types, wtih 3 variations and randomly assigned skills, with scaling attributes.
- Inventory, equipment & loot.
PHASE 3
(CURRENT PHASE)
- All levels are now unique and procedurally generated.
- Monsters and bosses spawn at various locations.
- Platforming obstacles and minigames are populated throughout the map.
PHASE 4
- Players can now forage rocks and wood.
- Players can build structures like houses, storage and other components for upgrading equipment.
- Day/Night cycle: Monsters become more difficult at night-time, its best to setup camp.
PHASE 5
- User progress & items are now stored on the server.
- Players must now login with an account and password.
- The full gameis released.
- Advertising/crowdfunding campaigns
Features
PROCEDURAL GENERATION
- The game has an endless number of maps that are randomly created.
- Each map is filled with different monsters and bosses. To get to the next area, players need to beat the boss monster.
- Players can set up camp to improve their experience and upgrade their equipment before challenging the boss.
- Players work together to progress through the levels.
- There are different map types. Desert maps host player vs. player battles, and grass maps are for single or team player experiences.
- Maps also display traps and obstacles that add more difficulty as players progress. Some examples are collapsible platforms and monsters that can launch the player.
- The level design system mixes traditional gameplay with platform-style puzzles and both single and multiplayer combat.
- The difficulty of the game adjusts in relation to the number of players actively playing at the same time. More players mean a higher difficulty level.
MULTIPLAYER
- Prophecy runs on a single central computer server that’s made from scratch.
- It’s set up to handle many players at once.
- Players can connect directly to the game, without needing third-party services.
- Even with basic computer hardware, it can support up to 40,000 players playing at the same time.
- As the central server’s hardware improves, the number of players that can play at once increases.
- All player information is stored on this server, including game inventory.
- It uses a Discord bot to share updates and occurrences related to the game.
- The networking design is inspired by successful old-school MMO games from the past. (Warcraft, MapleStory, Flyff, etc)
COMBAT
- It includes action-focused battles with quick recharge times.
- Players can fill up an ‘overdrive’ gauge by hitting their targets. When this gauge is full, their next attack will cause significant damage.
- Various effects can change the state of the target, making them stronger, weaker or even immobilizing them.
- The battle system is similar to the game Dissidia Final Fantasy.
- As players level up, they earn skill points which can be used to unlock new abilities.
- Players can choose up to four abilities to use in battles.
- Even computer-controlled enemies can chat using advanced AI, making gameplay more realistic and immersive.
BUILDING
- Players can gather wood and stone from trees and boulders in the game.
- Items collected get stored as a currency type in the inventory for easy management.
- These collected resources can be used to create various items, important ones being houses and crafting materials.
- Houses are important as they provide a safe place for players during nighttime in the game when the monsters become more dangerous.
- Building is allowed only in specific areas to prevent obstruction of game flow and hindrance to important game zones.
- Our system supports creating levels automatically and thus can block building in certain important pathways.
- In later stages of the game, players’ buildings can even be attacked and destroyed by monsters adding an extra layer of challenge.