PROPHECY

SURVIVAL + MMORPG + PLATFORMER

(FREE TO PLAY)

Development Progress

V1.0

V2.0

V3.0

Road Map

PHASE 1

  • Base game is released on itch.io as candidate for the Epic Mega Jam 2023.
  • Game releases with single arena and champion selection. Players defeat a boss to advance to the next level. Bosses are procedurally generated, each with unique attacks and difficulty.
  • Features MMO-server & action combat.

PHASE 2

  • Playable champion system is replaced with full character customization.
  • EXP, levelling & skill system.
  • Combat system upgrades.
  • 20 new monster types, wtih 3 variations and randomly assigned skills, with scaling attributes.
  • Inventory, equipment & loot.

PHASE 3

(CURRENT PHASE)

  • All levels are now unique and procedurally generated.
  • Monsters and bosses spawn at various locations.
  • Platforming obstacles and minigames are populated throughout the map.

PHASE 4

  • Players can now forage rocks and wood.
  • Players can build structures like houses, storage and other components for upgrading equipment.
  • Day/Night cycle: Monsters become more difficult at night-time, its best to setup camp.

PHASE 5

  • User progress & items are now stored on the server.
  • Players must now login with an account and password.
  • The full gameis released.
  • Advertising/crowdfunding campaigns

Features

PROCEDURAL GENERATION

  • The game has an endless number of maps that are randomly created.
  • Each map is filled with different monsters and bosses. To get to the next area, players need to beat the boss monster.
  • Players can set up camp to improve their experience and upgrade their equipment before challenging the boss.
  • Players work together to progress through the levels.
  • There are different map types. Desert maps host player vs. player battles, and grass maps are for single or team player experiences.
  • Maps also display traps and obstacles that add more difficulty as players progress. Some examples are collapsible platforms and monsters that can launch the player.
  • The level design system mixes traditional gameplay with platform-style puzzles and both single and multiplayer combat.
  • The difficulty of the game adjusts in relation to the number of players actively playing at the same time. More players mean a higher difficulty level.

MULTIPLAYER

  • Prophecy runs on a single central computer server that’s made from scratch.
  • It’s set up to handle many players at once.
  • Players can connect directly to the game, without needing third-party services.
  • Even with basic computer hardware, it can support up to 40,000 players playing at the same time.
  • As the central server’s hardware improves, the number of players that can play at once increases.
  • All player information is stored on this server, including game inventory.
  • It uses a Discord bot to share updates and occurrences related to the game.
  • The networking design is inspired by successful old-school MMO games from the past. (Warcraft, MapleStory, Flyff, etc) 

COMBAT

  • It includes action-focused battles with quick recharge times.
  • Players can fill up an ‘overdrive’ gauge by hitting their targets. When this gauge is full, their next attack will cause significant damage.
  • Various effects can change the state of the target, making them stronger, weaker or even immobilizing them.
  • The battle system is similar to the game Dissidia Final Fantasy.
  • As players level up, they earn skill points which can be used to unlock new abilities.
  • Players can choose up to four abilities to use in battles.
  • Even computer-controlled enemies can chat using advanced AI, making gameplay more realistic and immersive.

BUILDING

  • Players can gather wood and stone from trees and boulders in the game.
  • Items collected get stored as a currency type in the inventory for easy management.
  • These collected resources can be used to create various items, important ones being houses and crafting materials.
  • Houses are important as they provide a safe place for players during nighttime in the game when the monsters become more dangerous.
  • Building is allowed only in specific areas to prevent obstruction of game flow and hindrance to important game zones.
  • Our system supports creating levels automatically and thus can block building in certain important pathways.
  • In later stages of the game, players’ buildings can even be attacked and destroyed by monsters adding an extra layer of challenge.