Thesmophoria – Log #1

  • Created catalogue of assets for enivornments/landscapes.
  • Merged projects.
  • Using Quixel bridge to build 4k enivironment assets.
  • Gathering resources for the environment (trees, bushes, rocks, etc) from megascans and various library content packs.

Note

  1. Using 4k resolution will require some gpu profiling at the end, in order to optimize FPS.
  • Megascan content did not come with collision configuration – its repaired now.

Note

  • Player respawns at the last activated Checkpoint. We need to change this to local activated checkpoint.
  • Every spawner will select monster difficulty based on distance to spawn point.

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