- Created catalogue of assets for enivornments/landscapes.
- Merged projects.
- Using Quixel bridge to build 4k enivironment assets.
- Gathering resources for the environment (trees, bushes, rocks, etc) from megascans and various library content packs.
Note
- Using 4k resolution will require some gpu profiling at the end, in order to optimize FPS.
- Megascan content did not come with collision configuration – its repaired now.
Note
- Player respawns at the last activated Checkpoint. We need to change this to local activated checkpoint.
- Every spawner will select monster difficulty based on distance to spawn point.
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